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Clownmind
Mobile products

Apps that survive the second week on a home screen

Native and cross-platform product work, from concept validation through store release and the release train that follows.

  • Swift
  • Kotlin
  • React Native
  • Flutter

Mobile Application Development

Retention is decided in the first session, so that is where we spend design time: onboarding, permissions, empty states and the offline path most teams leave until the end.

We choose native or cross-platform based on what the product actually does, not on what is cheaper to staff. Heavy media and hardware access lean native; everything else usually does not.

4.7

Median store rating across our apps

<0.1%

Crash-free session target

2wk

Typical release cadence

Ask about this specifically

Tell us what exists today. You will get a straight answer about approach and rough cost — from an engineer, not an account manager.

No sales sequence. One reply from a senior engineer, usually within a working day.

Capabilities

What is actually included

Scope is agreed line by line in the framing week. This is the menu it gets drawn from.

  • Product discovery and prototype testing
  • Native iOS and Android engineering
  • React Native and Flutter builds
  • Offline-first data architecture
  • Push, deep linking and attribution
  • In-app purchase and subscription flows
  • App Store and Play submission
  • Release automation and crash monitoring

Typical stack

SwiftKotlinReact NativeFlutterFirebaseFastlaneSentry
How we work

Four steps, and you can stop after any of them

Every stage produces something you own outright. Nothing is held hostage to the next invoice.

  1. 01

    Framing week

    A paid week where we map the constraints, the existing systems and what success has to look like in numbers. You keep the output whether or not we continue.

  2. 02

    Architecture & plan

    A written technical plan with the trade-offs made explicit, a milestone schedule, and a fixed budget band for the first release.

  3. 03

    Build in the open

    Two-week increments, a preview URL from day three, and a Slack channel where your team can see the work rather than wait for a demo.

  4. 04

    Launch & operate

    Load testing, runbooks and monitoring before go-live, then a support window while your team takes the wheel — or a retainer if you would rather we kept it.

Mobile products

Usually paired with

Projects rarely stay inside one service line. These are the ones that most often come along with it.

iOS App Development

Swift and SwiftUI engineering with the platform details — widgets, App Intents, Live Activities — treated as features rather than extras.

Read more

Android App Development

Modern Android engineering that accounts for the devices your users actually own, not the flagship on the designer's desk.

Read more

React Native Development

New Architecture React Native builds with native modules where they are needed and over-the-air updates where they help.

Read more

Flutter Development

Dart and Flutter builds across mobile, web and desktop, with a custom design system rather than default Material everywhere.

Read more

Kotlin & Kotlin Multiplatform

Kotlin Multiplatform for teams that want shared business rules without giving up SwiftUI and Compose on the surface.

Read more
Testimonials

What clients say when we are not in the room

These are lightly edited excerpts from reference calls, published with permission.

They rebuilt our checkout in nine weeks and then spent another two arguing us out of three features we did not need. Conversion went up either way. That mix of speed and pushback is rare.
PRPriya RamanathanVP Digital · Halberd Outdoor
The framing week was worth the whole fee on its own. We came in wanting a replatform and left with a plan to fix search instead, which turned out to be the actual problem.
TFTomás FerreiraHead of Product · Meridiana Living
We had two agencies before this. Clownmind is the first one whose handover documentation our own engineers could read on a Friday and deploy from on a Monday.
DWDana WhitcombeCTO · Northlake Health
Their SEO people write code. I did not realise how much time we had wasted on audits nobody could implement until findings started shipping in the same sprint.
KAKenji AoyamaGrowth Director · Studio Ferrous
Peak week went by without a single incident. They rehearsed the load twice in September and found a caching bug that would have cost us the whole of Black Friday.
ANAyesha NkemdirimDirector of Ecommerce · Verdant Supply Co.
They told us not to build the AI feature we asked for and explained why in writing. Six months later that was clearly the right call. I trust the next recommendation more because of it.
MBMarcus BellFounder · Rowan & Fen
FAQ

Mobile Application Development: the questions we get asked

If yours is not covered, ask it directly — the reply comes from whoever would lead the work.

With a paid framing week. Two of our people read the existing code, talk to whoever operates the system daily, and produce a written technical plan covering approach, trade-offs, milestones and a budget band. You keep that plan regardless of what happens next.

The people you meet in the framing week. Clownmind runs senior-only delivery teams of three to five, and we do not hand projects to a second bench after the pitch. Swift, Kotlin, React Native and the rest of the stack listed above are things our team uses daily, not things we subcontract.

Most first releases land between eight and sixteen weeks depending on integration surface. We ship in two-week increments with a preview environment from day three, so there is something real to look at long before launch.

Load testing, runbooks and monitoring go in before go-live. After that you either take it in-house with a documented handover — which is what we design for — or keep us on a retainer for operations and continued delivery.

Yes, from the first commit. Work happens in your repository, under your organisation, on your cloud accounts. There is no proprietary Clownmind framework you have to keep paying to license.

Ready to talk about Mobile Application Development?

Thirty minutes, no deck, and a straight answer about whether we are the right studio for it.